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"We also took PAS from QW and/or Q2 and a couple of other minor routines I can remember (no more than 100-200 lines of code there). There are about 50 lines of code from the Quake 2 engine, mostly bugs fixes to hard problems that Carmack found and fixed before we ran into them." "It is fundamentally just a heavily modified Quake 1 engine. I read some articles about Ion Storm and other companies and they basically said that moving from the quake source to the quake 2 source basically obsoleted all of their previous work simply because Carmack reworked vast portions of the code (making most of it completely incompatable).Īlso, some guy at TR e-mailed one of valve's engine coders asking and he responded told them quake 1.
HALF LIFE 2 DOWNLOAD THEPCGAMES.NET SOFTWARE
They recieved infusions of the Q2 source code during development as it became availableĬan you find a source for that? I know epic does that with Unreal tech but I don't think id software has ever done anything like that. The real question is how good the multiplayer will be. I doubt it will live up to the hype (or even close to the expectations) but it should be a pretty good game. Half Life 2 looks like it is going to extend that quite a bit in this next game-the implentation of each texture having a set of properties including sounds, relative weights and other attributes (like whether an object can burn) make the physics engine all that much more realistic and the environment all that much more believable. Half Life's real strong point, however, was the great gameplay (for an FPS game =) and believable environments. Half Life's art and models were just very well done. HL2 looks to be a little less demanding judging from the min specs and the specs that Carmack has been shooting for with doom3.Īs the gamespot review said, though, HL wasn't all about the graphics-it wasn't at all a high end game from a graphical perspective. Doom3's advantage will probably be extended when seen in motion. Place the images side by side and there is absolutely no contest: I don't think you could argue that HL2's screenshots look close to as good as doom3's do (really, they're not in the same ballpark). Then again, there are forums of people who debate that very question.ĭooM and HL2 are the same thing from the very highest level-from a technical standpoint they can very reasonably be compared to each other. They worked exclusively from quake 1 tech I believe. Then you are quite decisive, my friend, because I usually wait at least until I know something about what i'm deciding about to make a decision on the said object.Īnd what is correct? I always thought that it was a Quake-Quake 2 hybrid engine. D3 can wait until it hits the bargain bin. I've already decided that I will get HL2 soon after it comes out.
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Two thumbs up to id and Valve for their continued commitment to PC gaming and enriching PC-gaming in general. good times to be a PC gamer - View image here:. I'm totally excited to play Doom3, half-life2, and S.T.A.L.K.E.R this year. both of these games create higher standards for PC gaming, and open the door for more innovations to come. Keeping these arguments in mind, it's clear that Doom3, and Half-Life2 are not competitors, but they actually complement each other. Valve manipulates the game's graphic engine so it could improve game play and be scalable at the same time so, even with a PII 700 and a T&T 16 mb their latest game, half-life2 will be playable ( not that people should do that).ĭoom3 symbolizes the future for graphic engines used for FPSs, where Half-Life2's focus seems to be on aspects which makes FPS and will make FPS more immersive, with hyper-realistic games engine, advanced AI, totally interactive game environment, and believable characters with whom the players will empathize. Valve on the other hand focuses on story telling, character development, and advanced AI behavior, to present an immersive, even emotional gaming experience, where the player takes the lead role (Gordon Freeman). id have always focused on gamely physics, and revolutionizing the graphics engines for FPSs, which later on have been used successfully for other FPSs. id with its legendry programmer John Carmac focuses on graphics engine development, which gets used by other developers (Valve used a modified Q2 engine for original half-life). Id software and Valve are two of the most respected PC-game developers, but they have a very different approach to game development. Since the news of half-life2's release this year has been confirmed by Valve, many people including PC-game journalists have started comparing half-life2 with doom3.